I am thrilled to announce the release of the recent edited volume, Alternate Reality Games and the Cusp of Digital Gameplay, as part of Bloomsbury’s Approaches to Digital Game Studies series.
The book, co-edited with Greg Niemeyer examines foundational tropes in ARGs, pushes towards new conceptions within the genre, and challenges how “digital” game studies reconcile with games that take place in the physical world around us.
In conjunction with this release, Greg and I are hosting a day-long symposium on ARGs on May 23 at Stanford University. This free event begins with a morning of panels and academic talks related to the contemporary state of ARGs, includes a session of ARG-related playtests on campus, and culminates in an afternoon talk by Jane McGonigal. The event is free (flyer above) and you can register here.
A bit more about the book:
Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional.
With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.
(While the hardcover version of our recent volume is pricey, a paperback copy is forthcoming – this edition makes a great library acquisition!)
Please get in touch if you have questions or want to learn more about either the book or the event!