{"id":1221,"date":"2013-08-31T10:46:42","date_gmt":"2013-08-31T17:46:42","guid":{"rendered":"http:\/\/www.theamericancrawl.com\/?p=1221"},"modified":"2013-08-31T10:46:42","modified_gmt":"2013-08-31T17:46:42","slug":"same-table-different-game-role-playing-and-differentiation","status":"publish","type":"post","link":"https:\/\/www.theamericancrawl.com\/?p=1221","title":{"rendered":"Same Table, Different Game: Role-Playing and Differentiation"},"content":{"rendered":"<blockquote><p>[This is likely one in a slew of forthcoming posts related to role playing games, learning, literacies, and performance. These are exploratory in nature and a space for me to write through some of the topics I\u2019ve been thinking about in this area. Feedback and pushback are welcomed.]<\/p><\/blockquote>\n<p>I\u2019m reading a recently released book about the history of <a href=\"http:\/\/en.wikipedia.org\/wiki\/Dungeons_dragons\" target=\"_blank\"><i>Dungeons and Dragons<\/i><\/a> called <a href=\"http:\/\/www.amazon.com\/Of-Dice-Men-Dungeons-Dragons\/dp\/1451640501\/ref=sr_1_1?ie=UTF8&amp;qid=1377968310&amp;sr=8-1&amp;keywords=dice+and+men\" target=\"_blank\"><i>Of Dice and Men<\/i><\/a> by David Ewalt. I appreciate the accessibility of the text as a way to describe what <i>could<\/i> happen within a role-playing game. I think Ewalt\u2019s book offers a good introduction but will also likely be read primarily by people already intimately familiar with the <a href=\"https:\/\/www.google.com\/search?q=polyhedral+dice&amp;biw=1212&amp;bih=622&amp;sei=oykiUv2_OuKQyQHPpIH4DA&amp;tbm=isch\" target=\"_blank\">polyhedral dice<\/a> and tomes of rules charts he carefully contextualizes; as accessible as the book is, it\u2019s not going to turn the world of gaming on its head. Which is tricky\u2026 because most people probably see D&amp;D more like <a href=\"http:\/\/vimeo.com\/39114507\" target=\"_blank\">this<\/a>.<\/p>\n<p>A month or so ago, when I came home from an evening playing <a href=\"http:\/\/paizo.com\/pathfinderRPG\" target=\"_blank\"><em>Pathfinder<\/em><\/a>, Ally asked me, \u201cSo, what do you <i>do<\/i> when you play?\u201d I\u2019ve been struggling with an answer to this: I think there is an assumption that all role-playing looks like the live action sort a la <a href=\"http:\/\/www.youtube.com\/watch?v=RH0zWG3Crzs\" target=\"_blank\"><em>Role Models<\/em><\/a>. And actually, I think the endearing, epic ending of <i>Freaks and Geeks<\/i> is a good primer of what typical role-playing looks like. (Leave it to James Franco to help clearly explain nerd culture to the masses.)<\/p>\n<p><iframe loading=\"lazy\" width=\"420\" height=\"315\" src=\"\/\/www.youtube.com\/embed\/hJAGxAeV7YU\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>As I\u2019m reading Ewalt\u2019s book, I\u2019m reminded that even with five or six or seven people all sitting around and playing the same campaign, they may all be playing a <em>different<\/em> game. For instance, Ewalt notes that \u201cat the most fundamental level, a PC is <i>defined<\/i> by a bunch of numbers written down on piece of paper\u2013the DNA of an imaginary person\u201d [emphasis mine]. And that\u2019s not really how I see it. In my current <em>Pathfinder<\/em> game, I\u2019m less interested in the stats that I search for on my page than I am with who my character is in regards to his traits, disposition, outlook on the world. For instance, I might be playing a paranoid thief that gets a little flighty when confrontation arises (which is often). Instead of chasing down villains, it could be entirely in-character for my character to run away: the numbers that frame an abstract set of skills are less important to me than the <i>characterization<\/i> of how this character behaves.<\/p>\n<p>That doesn\u2019t mean Ewalt\u2019s wrong, it means people around a gaming table are playing different and parallel games. For instance, at the same <em>Pathfinder<\/em> game, there are players who have made uber-fighters and badass spellcasters. Don\u2019t mess with them: they\u2019re <i>really<\/i> good at using the game mechanics to ensure that battles end in their favor. This is the game they are playing. Like Ewalt they are defining their characters by \u201ca bunch of numbers.\u201d<\/p>\n<p>I want to emphasize that neither approach is \u201cthe right way\u201d to play. Some gamers I\u2019ve played with have spoken disdainfully of the \u201croll\u201d-players in comparison to the \u201crole\u201d-players: they see gaming as the co-construction of a fulfilling narrative. Others see gaming as building the best and most epic character <i>ever<\/i>. The name, the behavior, and the backstory aren\u2019t so important. Many people find a balance.<\/p>\n<p>Having to figure out what players <i>want<\/i> and their own narrative goals, the Game Master (GM) must figure out how to help meet the various needs and interests of those around a table. It\u2019s a tricky proposition to <i>differentiate<\/i> the needs of players and the parallels between a GM and a teacher are significant (and will be discussed in an upcoming post).<\/p>\n<p>When we ran the <a href=\"http:\/\/www.youtube.com\/watch?v=zuF2pzHlU88\" target=\"_blank\">Black Cloud<\/a> game in my classroom several years ago, I noticed that students enjoyed the game for different reasons: several students focused on the <i>story<\/i> of a cloud gaining consciousness and communicating with it. Some students wanted to \u201cwin\u201d by finding the most pufftron sensors in their community. Some students were most interested in the environmental concerns and addressing <i>real world<\/i> health issues based on data. Regardless of what attracted students to the curricular unit\/alternate reality game the same things took place. How students took up the data and story and competitive elements (and standards-aligned English-y \u201cstuff\u201d) reflected the parallel and differentiated spaces for literacy exploration.<\/p>\n<p>As I continue delving into RPG-related research, I\u2019m struck by how complex systems of rules deliver content that is interpreted and enacted upon based on the interests of individuals. When we play Monopoly we (usually) play it in the same way every time. When we play <em>Pathfinder<\/em> or <a href=\"http:\/\/www.kickstarter.com\/projects\/evilhat\/fate-core\" target=\"_blank\">Fate Core<\/a> or <a href=\"http:\/\/www.peginc.com\/games\/savage-worlds\/\" target=\"_blank\">Savage Worlds<\/a>, each of us have different interests and goals and they all intersect over the course of several hours of dialogue, dice rolling, and identity formation.<\/p>\n<div class=\"sharedaddy sd-sharing-enabled\"><div class=\"robots-nocontent sd-block sd-social sd-social-icon-text sd-sharing\"><h3 class=\"sd-title\">Tell people this is awesome:<\/h3><div class=\"sd-content\"><ul><li class=\"share-email\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"\" class=\"share-email sd-button share-icon\" href=\"https:\/\/www.theamericancrawl.com\/?p=1221&amp;share=email\" target=\"_blank\" title=\"Click to email this to a friend\"><span>Email<\/span><\/a><\/li><li class=\"share-facebook\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-facebook-1221\" class=\"share-facebook sd-button share-icon\" href=\"https:\/\/www.theamericancrawl.com\/?p=1221&amp;share=facebook\" target=\"_blank\" title=\"Click to share on Facebook\"><span>Facebook<\/span><\/a><\/li><li class=\"share-twitter\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-twitter-1221\" class=\"share-twitter sd-button share-icon\" href=\"https:\/\/www.theamericancrawl.com\/?p=1221&amp;share=twitter\" target=\"_blank\" title=\"Click to share on Twitter\"><span>Twitter<\/span><\/a><\/li><li class=\"share-print\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"\" class=\"share-print sd-button share-icon\" href=\"https:\/\/www.theamericancrawl.com\/?p=1221\" target=\"_blank\" title=\"Click to print\"><span>Print<\/span><\/a><\/li><li class=\"share-pinterest\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-pinterest-1221\" class=\"share-pinterest sd-button share-icon\" href=\"https:\/\/www.theamericancrawl.com\/?p=1221&amp;share=pinterest\" target=\"_blank\" title=\"Click to share on Pinterest\"><span>Pinterest<\/span><\/a><\/li><li class=\"share-tumblr\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"\" class=\"share-tumblr sd-button share-icon\" href=\"https:\/\/www.theamericancrawl.com\/?p=1221&amp;share=tumblr\" target=\"_blank\" title=\"Click to share on Tumblr\"><span>Tumblr<\/span><\/a><\/li><li class=\"share-reddit\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"\" class=\"share-reddit sd-button share-icon\" href=\"https:\/\/www.theamericancrawl.com\/?p=1221&amp;share=reddit\" target=\"_blank\" title=\"Click to share on Reddit\"><span>Reddit<\/span><\/a><\/li><li class=\"share-linkedin\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-linkedin-1221\" class=\"share-linkedin sd-button share-icon\" href=\"https:\/\/www.theamericancrawl.com\/?p=1221&amp;share=linkedin\" target=\"_blank\" title=\"Click to share on LinkedIn\"><span>LinkedIn<\/span><\/a><\/li><li class=\"share-pocket\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"\" class=\"share-pocket sd-button share-icon\" href=\"https:\/\/www.theamericancrawl.com\/?p=1221&amp;share=pocket\" target=\"_blank\" title=\"Click to share on Pocket\"><span>Pocket<\/span><\/a><\/li><li class=\"share-end\"><\/li><\/ul><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>[This is likely one in a slew of forthcoming posts related to role playing games, learning, literacies, and performance. These are exploratory in nature and a space for me to write through some of the topics I\u2019ve been thinking about in this area. Feedback and pushback are welcomed.] I\u2019m reading a recently released book about [&hellip;]<\/p>\n<div class=\"sharedaddy sd-sharing-enabled\"><div class=\"robots-nocontent sd-block sd-social sd-social-icon-text sd-sharing\"><h3 class=\"sd-title\">Tell people this is awesome:<\/h3><div class=\"sd-content\"><ul><li class=\"share-email\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"\" class=\"share-email sd-button share-icon\" href=\"https:\/\/www.theamericancrawl.com\/?p=1221&amp;share=email\" target=\"_blank\" title=\"Click to email this to a friend\"><span>Email<\/span><\/a><\/li><li class=\"share-facebook\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-facebook-1221\" class=\"share-facebook sd-button share-icon\" href=\"https:\/\/www.theamericancrawl.com\/?p=1221&amp;share=facebook\" target=\"_blank\" title=\"Click to share on Facebook\"><span>Facebook<\/span><\/a><\/li><li class=\"share-twitter\"><a rel=\"nofollow noopener noreferrer\" 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