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{ Category Archives } game play

“If you weren’t reading this book it would still exist”: Alternate Reality in an Era of Alternative Facts

I am thrilled to announce the release of the recent edited volume, Alternate Reality Games and the Cusp of Digital Gameplay, as part of Bloomsbury’s Approaches to Digital Game Studies series. The book, co-edited with Greg Niemeyer examines foundational tropes in ARGs, pushes towards new conceptions within the genre, and challenges how “digital” game studies reconcile with […]

Invite: June 13-14, 2015 – The Critical Design and Gaming School Game Jam

  If you will at all be in the LA area next weekend, I highly encourage you to come to the first C:/DAGS Game Jam. Directions, team-sign ups, and other information can be found here. Urgently educate and empower the teenagers of South Central Los Angeles to excel through college and become transformative leaders of […]

Call for Chapters: Alternate Reality Games and the Cusp of Digital Gameplay

Please feel free to get in touch if you are interested/have questions. And please share and distribute widely! Call for Chapters: Alternate Reality Games and the Cusp of Digital Gameplay Series: Approaches to Digital Game Studies, Bloomsbury Editors: Antero Garcia, Colorado State University & Greg Niemeyer, University of California, Berkeley Alternate Reality Games (ARGs) challenge […]

LRA Research to Practice: Gaming

Today I joined the Literacy Research Association’s Research to Practice webinar focused on gaming. Though it was fun talking to a bunch of other researchers, the highlight was definitely learning from bonafide students/YouTube star “Wild Card Garth.” Check out the webinar below (my comments deliberately focused on the role of critical theory in using games […]

“Now is the summer of our”… RPG content: Why you should care about D&D right now

[tl;dr version: The next few months are going to redefine how we understand roleplaying games in popular culture. A sub-culture war of opinions and capitalism is playing out in a small sector of the board game industry and it will reverberate throughout society.]   Next month, the first in a series of releases will usher in […]

Talking about Fantaji with Calvin Johns

Today I got to talk with my friend and game designer (and academic nerd) Calvin Johns about his brand new Kickstarter campaign for the Fantaji Universal Role-Playing System. I loved Calvin’s work on Early Dark and I’m excited to play around with the flexibility of this new system. Take a look at our recent conversation: While […]

Storium, Collaborative Storytelling, Civic Identity

As I’ve mentioned elsewhere on this blog (and at the end of this podcast), my current research focuses on tabletop roleplaying games. (I type this with bloodshot eyes and a larger-than-usual cup-o-joe after a late night session of Deadlands). I am most interested in RPGs as tools for teaching powerful civic lessons for youth. The […]

Snorkeling in virtual worlds

  My current research on tabletop roleplaying games can be understood as part of a larger movement by researchers. In particular I have been considering the ways individuals interact, learn, and communicate in virtual worlds. Because the virtual world interactions I’ve been observing in tabletop roleplaying games seem to differ from those in online environments, […]

New DMLcentral Post on Video Games and Civic Education

I have a new post at DMLcentral about the new Pollution Challenge! game for SimCity. Take a look over here.

Learning Alchemy: Digitally Mediated Collaboration and Game Design

[The tl;dr stuff:] This is a long post. After the jump I detail how Chad Sansing and I have been collaborating on developing a card game  called Learning Alchemy. Amongst the screenshots of Google Docs and card examples, I try to explore how collaboration is mediated in 2013. The short story: Chad and I have […]